Adding the game board element to quizzes introduces many different possibilities. One of those possibilities is how players win the game/quiz: do you want a quick race to the finish? Or do you want players to progress through all questions until the questions are done and only then see how everyone did?
In this post I will explain the two different launch modes you can choose when you want to play a QuizWhizzer game in your classroom.
Mode 1: Live Race
This is the most intuitive format, where the first player to get to the finish (last space) wins.
For this style to work well, you need to make sure there are plenty of spaces on the game board. If you have forward movement set to random, this is even more important as a player can move up to 6 spaces at a time.
The advantage of this mode is it’s typically easier to understand and more fun for students as it feels more like a race.
The main disadvantage is that when a player reaches the finish, any remaining questions are discarded. This might not be ideal if you’re doing an important revision session, in which case the second mode may be better suited to you.
Mode 2: Homework
Despite the name, you don’t have to use this mode solely for homework.
This mode is less focused on the race and more focused on the questions. In this mode, players progress through all the questions. This means when a player reaches the finish (last space), they might have questions remaining in which case they continue through them. The result of this is that the first player to the finish might not be the winner because rather than choosing based on who got there first, it selects the winner based on the highest score on that space.
If you don’t know, each question is worth a certain number of points which can be set while making the game. These points earned from answering a question correctly will determine the player’s score.
The advantage of this, other than ensuring all questions are finished, is it means the game can work asynchronously. So players can join at different times and still have a chance to win.
The primary factor for winning is still based on how far the player got through the game board. Only when there are multiple players on the same space, it then decides who won based on the highest score.
What if I want to play in race mode but also want all the questions to be answered?
You may like the race format but don’t want to risk questions being discarded. If this is the case, there are things you can do to make sure everyone answers all the questions:
When making the game:
Have 1 more space than the number of questions. E.g. if you have 10 questions, you should have 11 spaces.
Set forward movement to 1
When launching the game:
Disable answer streaks
Setting these options will ensure that players only ever move forward by 1 space and you have enough spaces for the number of questions. Now when a player reaches the last space, it would mean they have answered all questions correctly.
Another thing you can do, is set the backward movement to 0 and enable the “Try again when answer incorrect” option when you launch the game. This will mean every player will finish on the last space, because when they answer incorrectly they have to keep trying until they get the answer correct and won’t move backwards.
I hope this post was helpful in illustrating the different ways you can play QuizWhizzer. There are many possibilities so it can be quite confusing if you’re new to the site. Feel free to reach out if you have any questions!
When I started QuizWhizzer in 2017 as a coursework project, I would never have imagined it to reach so many teachers around the world. I now realise the potential this has to help teachers make their classes more fun and engaging while improving students’ performance, which is why in August 2019 I decided to work on it full time.
However, you may think this was a dumb move considering I haven’t been able to pay myself anything yet from running the site. You see, QuizWhizzer is only around break-even point as only 1% of members upgrade to Pro. As much as I love working on it and helping so many teachers, I won’t be able to continue to do so if it remains unprofitable. In order to secure the future of the site, we need more teachers paying, which calls for a change in pricing.
I wanted the new pricing be affordable and fair, as well as make the product better by having fewer limitations on functionality. With this new model, everyone will have access to all features and instead, it will work on a usage basis – specifically game launches.
It works on a credits system, where 1 credit = 1 game launch. Each month you get a certain number of credits:
This means you can make as many games as you want, but you can only launch as many as your plan allows.
If you’ve already paid for the current Pro, you will be automatically on the Gold unlimited plan.
Why game launches?
I thought about limiting the number of games you could create, however I wanted the pricing to capture the value QuizWhizzer provides. And that is launching a game and playing it with your class. You don’t technically need to create any games to do this, as you could just use the public games directory.
Get free credits
You can get free credits by referring other teachers to the site. If you click on your profile icon at the top right when you’re logged into the site, you will see a menu item “Get free credits”. Click on this and it will open your referral page, which shows a unique share URL.
If another teacher signs up to QuizWhizzer using your referral link, both you and the teacher you referred will get an additional 2 credits.
These credits will remain in your account until you use them. The standard monthly credits will be used first, then any bonus referral credits.
What features are now free?
Here is a list of things which were previously in the paid plan, but now accessible on all plans:
50 player limit to get all your students involved (previously the free plan had a 20 player limit)
Run unlimited active games, so you can refer back to a game at any time or run games simultaneously (previously free plan could only have 1 active game at a time)
Save questions from games an import them to your own with the Question Bank
Upload custom avatars to increase engagement
Game timer to automatically stop players answering when time runs out
Download game results as excel report so you can get more stats on accuracy and see how well your students performed
It is my hope that by making these features free, you can get more value from QuizWhizzer and it becomes a more significant part of your toolkit. Then in order to play more often, you can pay a small monthly fee which will help me keep the site running.
Got any questions? Leave a comment below and I will get right back to you.
A much-requested feature is finally here. In this update, we’ve added 3 new question types: multiple response, true/false and open-ended. This increases the total number of question types to 6:
Multiple response (New)
This is the most requested question type. It is similar to multiple-choice, but the difference is participants have to select all the correct answers to get the question right. So rather than radio buttons, this works with checkboxes.
Here’s what it looks like in the editor and player views:
In the editor you will notice a toggle switch above the answer section of the multiple response question. This will also show up on multiple choice questions. It serves as an easy way to switch between the two question types, so you hopefully don’t get confused between them (since the UI is the same). You can still select from the dropdown as well though.
Important: With multiple response question types, the points apply per correct answer. This means if a player only selects one correct answer, when there are two, they will get the question wrong but still get points for the answer they did get right. However, to avoid players just selecting all of the answers to get the points, each incorrect answer will cancel out the points for a correct answer.
The True/False question type offers a quick way to create true & false questions. You can create these with the multiple choice question type, but obviously this is a lot easier since you don’t need to type true and false each time.
This question type is great for asking students their thoughts on something and getting detailed responses. They are marked correct automatically and you can review the responses from the game results.
💡 Interestingly, this was first requested by someone who wanted to get the participants emails so they could enter for a prize, which I thought was a great idea. Before this, you would need to use a short-answer question type which would be marked wrong as everyone has different emails. Now though, this question type is perfect for the job!
Of course, there are many other question types which are possible. For now though, these have been the most requested question types so I made sure to add them as quickly as possible.
Do you have an idea for a new question type? Let me know in the comments below, or suggest it on our feedback board: https://quizwhizzer.nolt.io
The latest update improves the game experience by adding powerups, which give players special abilities if they land on a space with a powerup.
Note: This feature is optional and can be turned off from the game options on the launch screen.
The powerups are placed randomly on the game board. If you land on one, you will get a special ability. Which ability you get is random, but also based on your position on the game board. This means players who are further behind will get more offensive (attack) powerups to help them get ahead, whilst players in the lead will get powerups which are more defensive, to help them retain their position.
Another thing to note, is that a player can use a powerup at any time. It will show in a little box at the top right of their screen, where they can click/tap on it at any moment to activate it.
Here’s a full list of all the available powerups, along with explanations:
When this powerup is activated, the player will get a view of the game board pop up on their screen, where they can click/tap on a space to choose where to fire at.
If there are any players on that space, then they will move backwards 2 spaces.
This powerup is available to all players, no matter what their position. However a player who is at the top is less likely to get this.
This is available to those players who are at the bottom. When this is activated, an energy blast will emit from the player causing all other players to move backwards 1 space!
This simply increases the player’s score by 1. This is available to players who are at the top as well as the middle, albeit less likely. It helps to strengthen their position (remember, score is taken into account when there are multiple players on the same space).
This moves the player 2 spaces forwards. It is available to players who are at the middle and bottom positions.
This will teleport a player randomly between -3 and +3 spaces (yes, you can go backwards with this!).
It is available to players around the middle positions.
This will cause a player to swap position with the player in front. It is available to players at the middle and bottom.
This will create a force field around the player which protects them against other player powerup attacks, such as the cannon, energy blast and swap. It is available to all players, however you are most likely to get it when you are at the top.
Attack powerups, such as the energy blast, cannon and swap, will only affect players who are still playing (players who are finished will not be effected – so they don’t have to worry about losing their place!)
What do you think of this update? Do you have an idea for a powerup? Let me know in the comments below!
We are in some challenging times, as many schools are forced to close due to COVID-19. This means we must adapt to online education and distance learning. In order to help make this easier for teachers as well as students, we are introducing “Homework mode”.
This isn’t much different from a normal QuizWhizzer game, as traditionally you have been able to play a game without being present in a classroom – it just meant you couldn’t see the game board. So to enhance the experience of playing QuizWhizzer from home, we decided to create a separate live view of the game board specifically for players.
This means if a student has an additional device, such as a PC or laptop, they can use this to display the game board while using a smartphone or other device to answer the questions.
To launch a game as homework is easy. When you click the launch icon, you will see a popup which will ask you to choose a launch mode. Simply click “Homework”. You will then be taken to the launch screen where you can choose the game options as normal.
When you launch a game in homework mode, the game will automatically be started so you don’t need to wait for players to enter before you can start.
Once the game has launched, you will get a special link which you should share with your students. This is in the format: https://quizwhizzer.com/player/game/:accessCode (where :accessCode is the access code of the game).
When students go to this link, they will have their own live view of the game board. Now the race is no longer limited to just the classroom!
Note that the link will not work if you are logged into a QuizWhizzer account.
Hopefully this will make your students feel more connected while being at home, as they can see other players who are participating at the same time move across the game board. It could be fun for students to plan when they are going to play so they can race their friends while at home!
We hope you find this update useful, if you have any specific requirements of what you think would make it better, then let me know!
You’ve just made your first game, now you want to play it for your next classroom activity! This post will show you all you need to know when playing a QuizWhizzer game in the classroom and how it works.
Prefer video? We’ve got you covered. Watch this walkthrough demonstrating how to play a QuizWhizzer game:
When you launch a game, you will be brought to the launch screen where you can choose which options to turn on/off for the game session.
As you can see, there are quite a few options to choose from:
Randomize questions 🎲
You can choose whether to randomize the questions for each player (this will help avoid students copying each other if you want them working individually)
Answer streaks 🔥
Choose whether to enable answer streaks. This is where if a student answers correctly 5 or more times in a row, their player will move forwards an extra space.
Retry incorrect answers 🎯
Want to give students another shot of a question if they get it wrong? Enable the “Try again when answer incorrect option”. They will have to keep trying until they get the answer right before they can continue. Beware though, if you have backwards movement set, this will apply each time they answer incorrectly!
Custom avatars (Avatar collections) 🚀
An Avatar Collection is a collection of related avatars to use for a game rather than the default coloured circles. You will get a default, free animals collection, but you can always create your own from the Avatars page. The great thing about this is it’s so flexible since you upload your own avatars, you can have movie characters, flags, spaceships, anything you can think of!
If you choose to have an avatar collection, you can then set whether to allow duplicate avatars and whether to allow students to pick their avatar when they join, or automatically assign them.
Once you click the great big “Go!” button on the launch screen, the game will be live and you can see the “Access code” in the top left of the screen. This is a unique code which players need to enter to join the game.
Make sure you have the game displayed somewhere where everyone can see it, like on a projector screen.
After entering the access code, they will then need to enter a nickname.
If you’re worried about students entering rude nicknames or profanity, have no fear as they’ll automatically be changed to a random animal name if so. As well as this, you can kick players from the game who have unsuitable nicknames by clicking on their avatar.
You can have up to 50 players in your game, irrespective of the plan you’re on. This limit is in place to keep the game running smoothly.
The lobby allows you to get everyone in the game before it starts, so all students can start answering at the same time. As students join, you will see their avatars appearing on the lobby screen.
<- This is what the player’s screen will look like while waiting for the game to start
Start the Game
Press the start button to begin. Students will then get their first question. If they get it right, their player will move forwards. If they get it wrong, their player will move backwards. The amount players move, is based on what you set when you created the game.
Here is a multiple choice question. In this case the question is in an image. Students can click on the image to enlarge it.
At the very top of the player screen is a bar set to their unique color (which is automatically assigned at random). There is also their score on the left and their nickname on the right.
You will also notice two progress bars. The first one represents the player’s progress on the game board (the color of the bar is the same as the space color and the circle represents their avatar). The second progress bar represents their progress through the questions.
The score is increased by the number of points a question is worth when they get that question right. Note that the score is not the winning criteria in the game, instead it is how far they get on the game board. The score helps you see how each student did answering the questions, thereby how well they understand the topic.
A great benefit of this style of learning, is that students get instant feedback after submitting their answer. They will immediately know if they got it correct or not.
Also, if you set an explanation for the question, this will be shown after they submit.
In this case, the player answered correctly and hence will move forwards. The forwards movement is set to random so they need to roll the dice (by clicking on it) to determine their move.
You will notice on the game screen there is a side panel with various settings you can change.
You can adjust the player’s size as well as the font size for the player names.
Toggle whether to show the player names, the spaces, the numbers on the spaces, the access code and the music.
If you are a QuizWhizzer Pro member, you will be able to set a timer for the game so students have a time limit to answer the questions. It will automatically stop the students answering when time runs out.
You can also view the game results (which show the winners and students answers to each question) at any time using the “View results” button.
As of release 2.1, your game settings are saved in the browser storage so you only need to set them once!
Tip: You can hide the game settings by clicking on the cog icon next to the headings.
Tip: viewing more players
You will notice that not all players are visible (this avoids the screen getting super crowded). You can hover over a space with players on it to see a list of all the players who are on that space.
This is also a way to kick players by clicking on the icon at the right of their name in the player list.
Once all players are finished, a dialog should appear which notifies you. This happens when everyone has finished all the questions.
The winners are selected only out of those who finished the questions and then based on how far they got in the game. Scores are not taken into account. So it’s possible a player with a lower score beat someone with a higher score, since if you have the movement on random they may have got higher numbers by luck.
You can view how each student did question-wise by taking a look at the results table. This shows each student’s score as well as their answer to each question, highlighted green if they got it right and red if they got it wrong. If they didn’t answer, the cell will be highlighted gray.
You can click on any cell to view the question. This is great to do at the end to discuss the questions as a group.
If you’re a QuizWhizzer Pro member, you can download the results which will include a detailed breakdown of each question and more stats 🤓
You can access the report later by going to your history. Note that your history will only show your 10 most recent game plays, in addition to any currently active games.
I hope you found this helpful, you can contact me at firstname.lastname@example.org if you have any questions or need assistance with anything 😊
In this guide, I will explain all the basic features you need to know about to get started and build your first game in QuizWhizzer.
Creating your First Game
To create your first game, click on the “Make a Game” menu item on the sidebar. You will first be shown a dialog like this:
You must give your game a title so you can identify it. A description is helpful if you keep your game public so others can find it and describes more about what the game is about.
If you would rather make your game private, you can choose “Only me” under the “Available to” selection box.
Next, choose a category for your game. These are generic categories that help organize the public games.
You can choose a folder for your game, but as this is your first game it probably isn’t necessary. Folders help you organize your own games, you can create one at any time.
The Game Board
There are two aspects to a QuizWhizzer game: the game board and the quiz. The game board is displayed at the front of the class (typically using a projector) so all students can see it. Students answer the questions on their phones (or laptops) by joining the game (at https://quizwhizzer.com/play) using the unique access code shown when you launch the game.
NOTE: If you’re short on time, you can use the “Clone a game” button to clone somebody else’s game board. Choose from a wide variety of game boards already made!
The first step to creating the game board is to upload a background. This could be anything you want to theme your game! I am going to use the classic space-time wormhole image:
Once you’ve uploaded the background image, you now need to add the spaces which represent where players will move as they answer the questions. Click the “Add a Space” button and then drag the space to where you want it on the game board.
You can customize the space properties, like the background color, size and shape by clicking on the cog icon next to the “Add a Space” button. You can delete a space by right clicking on it and selecting “Delete”. Notice here you can also change the background color of individual spaces.
Each space has a number, which represents the order players move. They will start at space 1 and progress to the last space.
Here’s what my finished game board looks like:
Once you’ve finished adding the spaces, you may like to customize the number of spaces players move forwards when they answer correctly and similarly you can choose how many spaces players move backwards if they answer incorrectly.
The options are a fixed number (1-6), a random number 1-6 (here players will roll a dice to determine how much they will move by) or you can set it to the number of points the question they just answered is worth.
Now it’s time to start making the questions! You can choose from multiple choice, short answer and numerical question types.
For multiple choice questions, click on the check mark icon to mark an answer as correct (the correct ones are marked green). You can have multiple correct answers.
Click the green plus icon to add another answer. You can delete an answer by clicking on the trash icon. There must be at least 2 answers and you can have as many as 26 possible answers.
Rearrange the order of answers by clicking on the drag icon at the left hand side of an answer to move it with your mouse.
This question type is for questions where the answer is a word or phrase. The student has to type their answer in the input box to submit (note it is case insensitive) . You can have multiple answers as well, but the player can only submit one.
The controls are similar to the multiple choice question, where you can add an answer, delete it and rearrange the answers. The difference of course, is that each answer here is one possible correct answer.
This is basically what it says on the tin, the player must submit a number for this type of question. An interesting thing about this however, is the advanced options.
Advanced Options for Numerical Question Types
By default, numerical questions will need students to answer with the exact same value for it to be marked as correct. This can be problematic if a question requires several steps and rounding errors can result in a slight variance of answers.
Luckily there are some handy features for cases like this. Click on the cog icon next to the answer input to reveal the advanced options.
If you need to make sure students answer within a particular number of significant figures, you can set the min and max values here. If a student answers outside this range (more/less significant figures than the max/min), their answer will be marked as incorrect*
To avoid rounding errors, you can set a tolerance value. E.g. if the answer is 5.7 and you set tolerance to be 0.05, answers between 5.65 and 5.75 will be marked as correct.
To make this process easier, there is also the option to set the values as default for all numerical questions which come after the question you are configuring.
*If you don’t care about significant figures, but still need the tolerance value, you can just set the max significant figures to be a high value and the min significant figures to 1.
There are features common to all question types, like how you can add images and a YouTube video.
You will also notice there is an input box for adding an explanation to your question. This is shown after the player submits their answer and is a way you can explain why/how the answer is what it is. You can also add an image to the explanation.
If a player submits a wrong answer, the correct answer will always be shown irrespective if you added an explanation or not.
Here’s a full, annotated screenshot of the questions interface:
NOTE: If you want to save time creating the questions for your game, you can use the Question Bank to import questions from other games – you’ll need to upgrade first though as this is a PRO feature.
Finishing the Game
Once you’ve finished creating your game, simply click the “Save” button at the top right of the screen (or Ctrl+S).
Congratulations! You’ve made your first game 🙌
See the next post to learn more about launching it for your next classroom activity!
This is the first major release since QuizWhizzer came out of Beta mode. We’ve added a couple of cool features based on feedback from users.
Here’s a summary of the new features:
Retry incorrectly answered questions
Game settings saved in browser
As well as this we’ve made various bug fixes.
Retry Incorrectly Answered Questions
Sometimes, in order to understand something, we just need another attempt at it. This game option means when a player answers incorrectly, they will need to keep trying until they get the answer correct. Beware though, the backwards movement will take effect for each incorrect submission!
If you want to know how many attempts a player took at a question, just go to the game results. Here you will see a face icon in the bottom right of the question cell if a player took more than 1 attempt at the question. A meh face 😐 means the player took 2 attempts. A sad face 🙁 means the player took more than 2 attempts. You can see the exact number of attempts by hovering over the icon.
To use this mode, simply toggle the switch for “Try again when answer incorrect” on the launch screen (also new this release!)
This is a new QuizWhizzer Pro feature which allows you to add a timer to your game. It will automatically stop all players from answering when time runs out.
Save Game Settings in Browser
When we’re talking about game settings, we’re referring to the control panel at the right side of the screen in an active game. This shows settings you can change like how big the players are, their font size (for the names), whether to show player names, show the spaces, turn music on/off, etc.
We realized it may get pretty tedious to turn these on/off for each game you launch, so we’ve added a feature which will save the settings in your browser.
We hope you like this update! Is there a feature you want to see in a future update? Let us know by contacting email@example.com